Rotation Nonsense fixed
Blockiverse » Devlog
Today I started to fix problems with the tree generation. The old version is the upper version and addBranchMesh() gave the wrong start rotation (the -left vector instead of the forward vector, there was an invalid reason for that). After that fix, I was able to remove the rotation nonsense, which worked in some cases.
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Blockiverse
A sandbox building game, which take place in a whole universe.
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